


The whole game is told almost in a narrative tone due to an amazing cheerless narrator who deserves this google search I’m gonna give him to find out his name…Wayne June! known for Lovecraftian horror audio-books and his experience shines through. But Darkest Dungeon’s impressive artstyle of Mike Mignola-inspired woodblock prints made me intrigued and then the comparisons to a DnD campaign lured me over the fence and into playing it. God knows how many hours I’ve put into games like Don’t Starve or Binding of Isaac where items such as Mom’s Pad and Second-hand Dentures exist. It seems I have a guilty pleasure for these grim themed games. From this you can select a party of individuals to take on a mission in the Dungeon. In an attempt to find out more about the history of the lands and find some cool loot, different ‘heroes’ come from all over to join your roster. You, the unnamed player, have inherited a mansion / village of some sort ( there isn’t really any scale to this place) that turns out to be the worst place on earth.

The only way I could find out for sure that this game was different was by giving it a go.ĭarkest Dungeon’s story is pretty simple from the surface. I’ve admired their goal to make losing and going back to the start, progressive in some way. It’s like getting your friend a prank birthday present and then not following it up with an actual one, But I digress. Sure, you know I’m supposed to die but that doesn’t take away the upset I feel when it occurs. Gotta be honest, I’ve never enjoyed this feature in games like Dark Souls or Dead Cells. Losing characters and progress is part of it’s charm. When I loaded up Darkest Dungeon, Red Hook Studio’s latest indie title, I kept in mind the main focus of the game, you’re suppose to die.
